FGameplayCueParameters::IsInstigatorLocallyControlled

Returns true if this is locally controlled, using fallback actor if nothing else available

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectTypes.cpp

Syntax

bool IsInstigatorLocallyControlled
(
    AActor * FallbackActor
) const

Remarks

Returns true if this is locally controlled, using fallback actor if nothing else available

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