[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category=GameplayCue)
FVector_NetQuantizeNormal Normal
Normal of impact that caused cue
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category=GameplayCue)
FVector_NetQuantizeNormal Normal
Normal of impact that caused cue