[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category=GameplayCue)
TWeakObjectPtr< const UPhysicalMaterial > PhysicalMaterial
PhysMat of the hit, if there was a hit.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category=GameplayCue)
TWeakObjectPtr< const UPhysicalMaterial > PhysicalMaterial
PhysMat of the hit, if there was a hit.