[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category=GameplayCue)
TWeakObjectPtr< USceneComponent > TargetAttachComponent
Could be used to say "attach FX to this component always"
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category=GameplayCue)
TWeakObjectPtr< USceneComponent > TargetAttachComponent
Could be used to say "attach FX to this component always"