FGameplayCueTranslationManager::BuildTagTranslationTable_r

Builds all our translation tables.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h

Include

#include "GameplayCueTranslator.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueTranslator.cpp

Syntax

bool BuildTagTranslationTable_r
(
    const FName & TagName,
    const TArray< FName > & SplitNames
)

Remarks

Builds all our translation tables. This works backwards by looking at the tags in the dictionary and determining which could be derived from translation rules. This is pretty fast.

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