Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h |
Include |
#include "GameplayCueTranslator.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueTranslator.cpp |
void BuildTagTranslationTable_Forward()
Builds all possible translation tables. This works forwards by looking at existing tags and determining what translated tags could be dervied from them. This WILL populate the TranslationLUT with all possible tags, not just ones that exist in the dictionar. This is not as fast and is onyl called in the editor.