FGameplayCueTranslationManager::BuildTagTranslationTable_Forward_r

Builds all _possible_ translation tables.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h

Include

#include "GameplayCueTranslator.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueTranslator.cpp

Syntax

void BuildTagTranslationTable_Forward_r
(
    const FName & TagName,
    const TArray< FName > & SplitNames
)

Remarks

Builds all possible translation tables. This works forwards by looking at existing tags and determining what translated tags could be dervied from them. This WILL populate the TranslationLUT with all possible tags, not just ones that exist in the dictionar. This is not as fast and is onyl called in the editor.

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