FGameplayCueTranslationManager::GetTranslatedTags

Used by the GC editor to enumerate possible translation tags. Never called at runtime.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h

Include

#include "GameplayCueTranslator.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueTranslator.cpp

Syntax

bool GetTranslatedTags
(
    const FName & ParentTag,
    TArray< FGameplayCueTranslationEditorInfo > & Children
)

Remarks

Used by the GC editor to enumerate possible translation tags. Never called at runtime.

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