Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h |
Include |
#include "GameplayCueTranslator.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueTranslator.cpp |
void TranslateTag
(
FGameplayTag & Tag,
AActor * TargetActor,
const FGameplayCueParameters & Parameters
)
This is the runtime function that translates the tag (if necessary)