FGameplayCueTranslationManager::TranslateTag

This is _the_ runtime function that translates the tag (if necessary)

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h

Include

#include "GameplayCueTranslator.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueTranslator.cpp

Syntax

void TranslateTag
(
    FGameplayTag & Tag,
    AActor * TargetActor,
    const FGameplayCueParameters & Parameters
)

Remarks

This is the runtime function that translates the tag (if necessary)

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