FGameplayEffectContextHandle::AddHitResult

Add a hit result for targeting

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

void AddHitResult
(
    const FHitResult & InHitResult,
    bool bReset
)

Remarks

Add a hit result for targeting

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