FGameplayEffectContextHandle::Duplicate

Creates a deep copy of this handle, used before modifying

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

FGameplayEffectContextHandle Duplicate() const

Remarks

Creates a deep copy of this handle, used before modifying

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss