FGameplayEffectContextHandle::GetAbilityInstance_NotReplicated

Returns the Ability Instance (never replicated)

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

const UGameplayAbility * GetAbilityInstance_NotReplicated() const

Remarks

Returns the Ability Instance (never replicated)

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