FGameplayEffectContextHandle::operator=

Sets from an existing context, should be allocated by new

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

void operator=
(
    FGameplayEffectContext * DataPtr
)

Remarks

Sets from an existing context, should be allocated by new

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