GameplayCueTags

Tags passed to the gameplay cue handler when this cue is activated

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=GameplayCue, Meta=(Categories="GameplayCue"))
FGameplayTagContainer GameplayCueTags

Remarks

Tags passed to the gameplay cue handler when this cue is activated

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