[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=GameplayCue, Meta=(Categories="GameplayCue"))
FGameplayTagContainer GameplayCueTags
Tags passed to the gameplay cue handler when this cue is activated
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=GameplayCue, Meta=(Categories="GameplayCue"))
FGameplayTagContainer GameplayCueTags
Tags passed to the gameplay cue handler when this cue is activated