[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=GameplayCue)
FGameplayAttribute MagnitudeAttribute
The attribute to use as the source for cue magnitude. If none use level
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=GameplayCue)
FGameplayAttribute MagnitudeAttribute
The attribute to use as the source for cue magnitude. If none use level