FGameplayEffectCustomExecutionOutput::IsStackCountHandledManually

Simple accessor for determining whether the execution has manually handled the stack count or not

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h

Include

#include "GameplayEffectExecutionCalculation.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp

Syntax

bool IsStackCountHandledManually() const

Remarks

Simple accessor for determining whether the execution has manually handled the stack count or not

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