FGameplayEffectCustomExecutionOutput::MarkStackCountHandledManually

Mark that the execution has manually handled the stack count and the GE system should not attempt to automatically act upon it for emitted modifiers

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h

Include

#include "GameplayEffectExecutionCalculation.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp

Syntax

void MarkStackCountHandledManually()

Remarks

Mark that the execution has manually handled the stack count and the GE system should not attempt to automatically act upon it for emitted modifiers

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss