FGameplayEffectCustomExecutionParameters::AttemptCalculateTransientAggregatorMagnitude

Attempts to calculate the magnitude of a transient aggregator given the specified parameters.

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Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h

Include

#include "GameplayEffectExecutionCalculation.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp

Syntax

bool AttemptCalculateTransientAggregatorMagnitude
(
    const FGameplayTag & InAggregatorIdentifier,
    const FAggregatorEvaluateParameters & InEvalParams,
    OUT float & OutMagnitude
) const

Remarks

Attempts to calculate the magnitude of a transient aggregator given the specified parameters.

Returns

True if the magnitude was successfully calculated, false if it was not

Parameters

Parameter

Description

InAggregatorIdentifier

Tag identifying the transient aggregator to attempt to calculate the magnitude of

InEvalParams

Parameters to evaluate the aggregator under

OutMagnitude

[OUT] Computed magnitude

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