FGameplayEffectCustomExecutionParameters::AttemptCalculateTransientAggregatorMagnitudeWithBase

Attempts to calculate the magnitude of a transient aggregator given the specified parameters, including a starting base value.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h

Include

#include "GameplayEffectExecutionCalculation.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp

Syntax

bool AttemptCalculateTransientAggregatorMagnitudeWithBase
(
    const FGameplayTag & InAggregatorIdentifier,
    const FAggregatorEvaluateParameters & InEvalParams,
    float InBaseValue,
    OUT float & OutMagnitude
) const

Remarks

Attempts to calculate the magnitude of a transient aggregator given the specified parameters, including a starting base value.

Returns

True if the magnitude was successfully calculated, false if it was not

Parameters

Parameter

Description

InAggregatorIdentifier

Tag identifying the transient aggregator to attempt to calculate the magnitude of

InEvalParams

Parameters to evaluate the attribute under

InBaseValue

Base value to evaluate the attribute under

OutMagnitude

[OUT] Computed magnitude

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