FGameplayEffectCustomExecutionParameters::GetOwningSpecForPreExecuteMod

Non const access. Be careful with this, especially when modifying a spec after attribute capture.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h

Include

#include "GameplayEffectExecutionCalculation.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp

Syntax

FGameplayEffectSpec * GetOwningSpecForPreExecuteMod() const

Remarks

Non const access. Be careful with this, especially when modifying a spec after attribute capture.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss