Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h |
Include |
#include "GameplayEffectExecutionCalculation.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp |
FGameplayEffectCustomExecutionParameters
(
FGameplayEffectSpec & InOwningSpec,
const TArray< FGameplayEffectExecutionScopedModifierInfo > & InScopedMods,
UAbilitySystemComponent * InTargetAbilityComponent,
const FGameplayTagContainer & InPassedIntags,
const FPredictionKey & InPredictionKey,
const TArray< FActiveGameplayEffectHandle > & InIgnoreHandles
)