[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=Execution)
TSubclassOf< UGameplayEffectExecutionCalculation > CalculationClass
Custom execution calculation class to run when the gameplay effect executes
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=Execution)
TSubclassOf< UGameplayEffectExecutionCalculation > CalculationClass
Custom execution calculation class to run when the gameplay effect executes