[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=Execution)
TArray< FGameplayEffectExecutionScopedModifierInfo > CalculationModifiers
Modifiers that are applied "in place" during the execution calculation
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=Execution)
TArray< FGameplayEffectExecutionScopedModifierInfo > CalculationModifiers
Modifiers that are applied "in place" during the execution calculation