FGameplayEffectExecutionDefinition::GetAttributeCaptureDefinitions

Gathers and populates the specified array with the capture definitions that the execution would like in order to perform its custom calculation.

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Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp

Syntax

void GetAttributeCaptureDefinitions
(
    OUTTArray< FGameplayEffectAttributeCaptureDefinition > & OutCaptureDefs
) const

Remarks

Gathers and populates the specified array with the capture definitions that the execution would like in order to perform its custom calculation. Up to the individual execution calculation to handle if some of them are missing or not.

Parameters

Parameter

Description

OutCaptureDefs

[OUT] Capture definitions requested by the execution

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