[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=Execution)
FGameplayTagContainer PassedInTags
These tags are passed into the execution as is, and may be used to do conditional logic
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=Execution)
FGameplayTagContainer PassedInTags
These tags are passed into the execution as is, and may be used to do conditional logic