PassedInTags

These tags are passed into the execution as is, and may be used to do conditional logic

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=Execution)
FGameplayTagContainer PassedInTags

Remarks

These tags are passed into the execution as is, and may be used to do conditional logic

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