Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
bool AttemptRecalculateMagnitudeFromDependentAggregatorChange
(
const FGameplayEffectSpec & InRelevantSpec,
OUT float & OutCalculatedMagnitude,
const FAggregator * ChangedAggregator
) const
Attempts to recalculate the magnitude given a changed aggregator. This will only recalculate if we are a modifier that is linked (non snapshot) to the given aggregator.