Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
bool CanCalculateMagnitude
(
const FGameplayEffectSpec & InRelevantSpec
) const
Determines if the magnitude can be properly calculated with the specified gameplay effect spec (could fail if relying on an attribute not present, etc.)
Whether or not the magnitude can be properly calculated
Parameter |
Description |
---|---|
InRelevantSpec |
Gameplay effect spec to check for magnitude calculation |