FGameplayEffectModifierMagnitude::GetAttributeCaptureDefinitions

Gather all of the attribute capture definitions necessary to compute the magnitude and place them into the provided array

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp

Syntax

void GetAttributeCaptureDefinitions
(
    OUTTArray< FGameplayEffectAttributeCaptureDefinition > & OutCaptureDefs
) const

Remarks

Gather all of the attribute capture definitions necessary to compute the magnitude and place them into the provided array

Parameters

Parameter

Description

OutCaptureDefs

[OUT] Array populated with necessary attribute capture definitions

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