Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void GetAttributeCaptureDefinitions
(
OUTTArray< FGameplayEffectAttributeCaptureDefinition > & OutCaptureDefs
) const
Gather all of the attribute capture definitions necessary to compute the magnitude and place them into the provided array
Parameter |
Description |
---|---|
OutCaptureDefs |
[OUT] Array populated with necessary attribute capture definitions |