FGameplayEffectModifierMagnitude::GetSetByCallerFloat

Returns SetByCaller data structure, for inspection purposes

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Syntax

const FSetByCallerFloat & GetSetByCallerFloat() const

Remarks

Returns SetByCaller data structure, for inspection purposes

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