[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Query)
const UObject * EffectSource
Matches on GameplayEffects which come from this source
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Query)
const UObject * EffectSource
Matches on GameplayEffects which come from this source