[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Query)
FGameplayAttribute ModifyingAttribute
Matches on GameplayEffects which modify given attribute.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Query)
FGameplayAttribute ModifyingAttribute
Matches on GameplayEffects which modify given attribute.