[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Query)
FGameplayTagQuery OwningTagQuery
Query that is matched against tags this GE gives
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Query)
FGameplayTagQuery OwningTagQuery
Query that is matched against tags this GE gives