[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Removal")
FGameplayEffectContextHandle EffectContext
Actor this gameplay effect was targeting.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Removal")
FGameplayEffectContextHandle EffectContext
Actor this gameplay effect was targeting.