Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
FGameplayEffectModifiedAttribute * AddModifiedAttribute
(
const FGameplayAttribute & Attribute
)
Adds a new modified attribute struct, will always add so check to see if it exists first