FGameplayEffectSpec::GetSetByCallerMagnitude

Returns the magnitude of a SetByCaller modifier.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp

Syntax

float GetSetByCallerMagnitude
(
    FName DataName,
    bool WarnIfNotFound,
    float DefaultIfNotFound
) const

Remarks

Returns the magnitude of a SetByCaller modifier. Will return 0.f and Warn if the magnitude has not been set.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss