Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void Initialize
(
const UGameplayEffect * InDef,
const FGameplayEffectContextHandle & InEffectContext,
float Level
)
Can be called manually but it is preferred to use the 3 parameter constructor