Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void InitializeFromLinkedSpec
(
const UGameplayEffect * InDef,
const FGameplayEffectSpec & OriginalSpec
)
Initialize the spec as a linked spec. The original spec's context is preserved except for the original GE asset tags, which are stripped out