Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void MergeSetByCallerMagnitudes
(
const TMap< FGameplayTag, float > & Magnitudes
)
Copies SetbuCallerMagnitudes, but only if magnitudes don't exist in our map (slower but preserves data)