FGameplayEffectSpec::MergeSetByCallerMagnitudes

Copies SetbuCallerMagnitudes, but only if magnitudes don't exist in our map (slower but preserves data)

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp

Syntax

void MergeSetByCallerMagnitudes
(
    const TMap< FGameplayTag, float > & Magnitudes
)

Remarks

Copies SetbuCallerMagnitudes, but only if magnitudes don't exist in our map (slower but preserves data)

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