FGameplayEffectSpec::RecaptureAttributeDataForClone

Recapture attributes from source and target for cloning

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp

Syntax

void RecaptureAttributeDataForClone
(
    UAbilitySystemComponent * OriginalASC,
    UAbilitySystemComponent * NewASC
)

Remarks

Recapture attributes from source and target for cloning

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