FGameplayModEvaluationChannelSettings

Struct representing evaluation channel settings for a gameplay modifier

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FGameplayModEvaluationChannelSettings

Remarks

Struct representing evaluation channel settings for a gameplay modifier

Variables

Name Description

Protected variable UProperty Category, EditDefaultsOnly

EGameplayModEva...

 

Channel

Channel the settings would prefer to use, if possible/valid

Constructors

Name Description

Public function

FGameplayModEvaluationChannelSettings()

Constructor

Functions

Name Description

Public function Const

EGameplayMod...

 

GetEvaluationChannel()

Get the modifier evaluation channel to use

Constants

Name

Description

ForceHideMetadataEnabledValue

ForceHideMetadataKey

Editor-only constants to aid in hiding evaluation channel settings when appropriate

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