Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
Include |
#include "GameplayEffectTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FGameplayTagBlueprintPropertyMapping
Struct used to update a blueprint property with a gameplay tag count. The property is automatically updated as the gameplay tag count changes. It only supports boolean, integer, and float properties.
Name | Description | ||
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DelegateHandle |
Handle to delegate bound on the ability system component. |
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PropertyGuid |
Guid of property being edited. |
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PropertyName |
Name of property being edited. |
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TFieldPath< FPr... |
PropertyToEdit |
Property to update with the gameplay tag count. |
|
TagToMap |
Gameplay tag being counted. |