FGameplayTagCountContainer::Notify_StackCountChange

Broadcasts the AnyChange event for this tag.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectTypes.cpp

Syntax

void Notify_StackCountChange
(
    const FGameplayTag & Tag
)

Remarks

Broadcasts the AnyChange event for this tag. This is called when the stack count of the backing gameplay effect change. It is up to the receiver of the broadcasted delegate to decide what to do with this.

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