FGameplayTagCountContainer::RegisterGenericGameplayEvent

Return delegate that can be bound to for when the any tag's count changes to or off of zero

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

FOnGameplayEffectTagCountChanged & RegisterGenericGameplayEvent()

Remarks

Return delegate that can be bound to for when the any tag's count changes to or off of zero

Returns

Delegate for when any tag's count changes to or off of zero

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss