Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
Include |
#include "GameplayEffectTypes.h" |
bool SetTagCount
(
const FGameplayTag & Tag,
int32 NewCount
)
Set the specified tag count to a specific value
True if tag was either added or removed. (E.g., we had the tag and now dont. or didnt have the tag and now we do. We didn't just change the count (1 count -> 2 count would return false).
Parameter |
Description |
---|---|
Tag |
Tag to update |
Count |
New count of the tag |