[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=GameplayModifier)
FGameplayTagContainer RequireTags
All of these tags must be present
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=GameplayModifier)
FGameplayTagContainer RequireTags
All of these tags must be present