[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Transient, BlueprintReadOnly, Category=Application)
FGameplayTagContainer CombinedTags
Tags that I inherited and tags that I added minus tags that I removed
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Transient, BlueprintReadOnly, Category=Application)
FGameplayTagContainer CombinedTags
Tags that I inherited and tags that I added minus tags that I removed