FModifierSpec

Holds evaluated magnitude from a GameplayEffect modifier

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FModifierSpec

Remarks

Holds evaluated magnitude from a GameplayEffect modifier

Constructors

Name Description

Public function

FModifierSpec()

Functions

Name Description

Public function Const

float

 

GetEvaluatedMagnitude()

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