[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient)
TArray< TSubclassOf< AGameplayCueNotify_Actor > > ClassesNeedingPreallocation
List of calsses that will be pooled
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient)
TArray< TSubclassOf< AGameplayCueNotify_Actor > > ClassesNeedingPreallocation
List of calsses that will be pooled