TMap< UClass *, TArray< AGameplayCueNotify_Actor * > > PreallocatedInstances
Raw list of pooled instances. This relies on NotifyGameplayCueActorEndPlay always being called when actor is destroyed
TMap< UClass *, TArray< AGameplayCueNotify_Actor * > > PreallocatedInstances
Raw list of pooled instances. This relies on NotifyGameplayCueActorEndPlay always being called when actor is destroyed