Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
Include |
#include "GameplayPrediction.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayPrediction.cpp |
static FPredictionKey CreateNewServerInitiatedKey
(
class UAbilitySystemComponent *
)
Construct a new server initiation key, for abilities activated on the server